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States

Reactive states for animation, input, and value simplification.

📄️ Value

A core state representing a single value that can be set or read at any time

📄️ Computed

A reactive state that updates based on when other values update

📄️ Spring

An animation state using the spring method

📄️ Tween

An animation state using the tween method

📄️ Rendered

A reactive state that force-updates every frame

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